Friday, May 20, 2011

Tough Foes

Pushing further into the tomb, the party came upon a sarcophagus containing an evil spirit. The undead, a wight to be exact, mercilessly attacked the party and inflicted grievous wounds on Schmidt, costing him a good deal of experience. Luckily the party discovered that they carried a necklace of missiles and plucked several fireballs from it to lob at the wight. This was a great help in the eventual vanquishing of the creature. The battle netted the party quite a haul:

21,476 cp
1,612 sp
222 gp
50 ep
4 small diamonds
3 golden statues of the demon lord Orcus
1 buckler
1 quiver

Emboldened by their victory, the group ventured further and discovered the lair of a vile and powerful ogre. A mighty battle ensued with the party coming out on top once again. This clash yielded:

Sack 1
2,063 sp

Sack 2
45 sp
350 ep

Sack 3
1,067 gp

Sack 4
8 gems
3 necklaces
1 silver bracelet
1 small jade statuette

Sack 5
2 brass candle holders
a fine mirror
1 silver chalice
17 assorted earrings
5 gold rings
1 iron ring
1 silver holy symbol

3 potions
6 long swords
2 maces
3 short swords
1 great sword
1 masterwork composite longbow
1 light crossbow
1 dwarven war axe
1 great axe
1 trident
1 suit halfling size leather armor (damaged)
1 suit dwarven size chain mail (damaged)
1 suit elf size studded leather armor (damaged)
3 medium shields that are (seriously damaged)
2 tower shields

Thursday, March 17, 2011

Deeper Into the Underdark

Starday, 1st of Flocktime, Common Year 598

The intrepid party pushed on into the underdark. Exploration of the caverns beneath the tomb proved dangerous at almost every turn. A cave containing several sarcophagi was discovered but the party was chased off by an undead shadow. Surviving that peril, the gang of adventurers ran into a swarm of disease-ridden giant rats that they managed to dispatch in short order. Further investigation revealed a cave with a deep hole in one corner. Searching the hole disturbed the creature living there, a giant ant-like beast that chased the group back to the tomb level.

After having little luck in the caverns, the party returned to the temple of Mayahiene. Careful investigation of the statue revealed a secret door beneath its base. Descending into the hidden area revealed a series of secret doors, much like those below the temple of Heironeous.

Sunday, 2nd of Flocktime, Common Year 598

The intrepid party left the temple and returned to the caverns beneath the tomb. They headed to a locked door near a large underground lake. Rain attempted to pick the lock but was unable to do so. While the adventures were distracted, four giant frogs exited the lake and attacked the party. The frogs were beaten back at a heavy cost and the party once again had to take shelter in the temple of Heironeous for an entire week in order to recover from the poisonous bites of the frogs.

Sunday, 9th of Flocktime, Common Year 598

Leaving the temple, the party spent a day recovering the raft they won by defeating a troll. Dragging the raft down into the caverns, they used it to cross the underground lake where they found a crystal cave. Rain broke off a crystal and took it with her as the party searched the cave. The search resulted in the discovery of a staircase to a lower level. The party descended the stairs.

The staircase ended in a vast cavern covered in moss and giant toadstools. A brief investigation left the party feeling that they were out manned and they ascended the staircase.

The day's adventure ended with an encounter with several animated skeletons. Kath, the priest of Kord, used his holy symbol to destroy the undead. The spoils from this combat was 12 rubies stuck into the skeleton's eye sockets, 6 suits of chain mail, 6 scimitars, and 6 amulets.

Saturday, February 5, 2011

Further Adventures in the Wilderness

Freeday, 27th of Planting, Common Year 598

Sarison cast a web on over the fountain, preventing an attack by the skeletons and the party pushed on to the North. The party eventually came to a pulsating red glyph on the wall. Judging the glyph to be a magical trap of some sort, Rain attempted to disable it. Her attempt only succeeded in bringing forth some for of extra-planar being and the party fled back to the temple of Heironeous and hid in the chamber beneath the statue.

The next day the party warily emerged from their hiding place to find that the being had gone. Deciding that further exploration of the tombs would prove fatal, the party set out into the wilderness. While investigating the a cave, the group stumbled upon a beholder. The chances for escape looked slim but Rain's quick talking convinced the beholder that they were allies.

Freeday, 28th of Planting, Common Year 598

Continued exploration of the wilderness ended with the party being ambushed by a troll. The battle was particularly one sided with the party gaining an early advantage over the troll and maintaining it throughout the fight. With things looking grim for him, the troll beat a hasty retreat. The party joined the chase, overtook, and dispatched the troll. Continuing to the east, the party came upon a canoe crafted from a log at the river's edge. Using the canoe, the adventurers crossed the river and, after some investigation, they found a cave that looked to be the home of the troll. Therein the party found gold, silver, gems, and some magic items (a potion, dagger, and necklace).

Starday, 1st of Flocktime, Common Year 598

After spending the night in the troll's cave, the adventurers took the canoe and traveled down river. They discovered that the river entered a cave where it went over falls. The party exited the canoe just before the underground entrance and discovered a staircase leading into the underground. Near the end of the staircase the party came across the body of a priest of Orcus. The priest had a map on him that showed the tomb and a secret entrance leading to an unknown location.

The party returned to the tomb the next day and found the secret entrance. Opening the hidden entrance alerted some of the skeletons from the font. The party entered the secret passage and spiked the door shut. The party discovered a lever in the wall but thought the better of pulling it. Forging ahead, Schmidt fell into a pit trap and was knocked unconscious. After rescuing Schmidt, the party discovered that the lever operated and locked the pit trap.

The party continued down a flight of stairs into a cave complex. Exploring the caves led the party to a vast underground lake. Crossing the cave in front of the lake nearly ended in disaster as a stalactite fell from the ceiling and impaled Kath, the cleric. When he went to Kath's aid, two giant frogs shot out their tongues and got hold of Sarison's legs. Combat ensued and ended with the party killing the frogs. After the battle, the party returned to the stairs leading to the upper level.