Saturday, February 5, 2011

Further Adventures in the Wilderness

Freeday, 27th of Planting, Common Year 598

Sarison cast a web on over the fountain, preventing an attack by the skeletons and the party pushed on to the North. The party eventually came to a pulsating red glyph on the wall. Judging the glyph to be a magical trap of some sort, Rain attempted to disable it. Her attempt only succeeded in bringing forth some for of extra-planar being and the party fled back to the temple of Heironeous and hid in the chamber beneath the statue.

The next day the party warily emerged from their hiding place to find that the being had gone. Deciding that further exploration of the tombs would prove fatal, the party set out into the wilderness. While investigating the a cave, the group stumbled upon a beholder. The chances for escape looked slim but Rain's quick talking convinced the beholder that they were allies.

Freeday, 28th of Planting, Common Year 598

Continued exploration of the wilderness ended with the party being ambushed by a troll. The battle was particularly one sided with the party gaining an early advantage over the troll and maintaining it throughout the fight. With things looking grim for him, the troll beat a hasty retreat. The party joined the chase, overtook, and dispatched the troll. Continuing to the east, the party came upon a canoe crafted from a log at the river's edge. Using the canoe, the adventurers crossed the river and, after some investigation, they found a cave that looked to be the home of the troll. Therein the party found gold, silver, gems, and some magic items (a potion, dagger, and necklace).

Starday, 1st of Flocktime, Common Year 598

After spending the night in the troll's cave, the adventurers took the canoe and traveled down river. They discovered that the river entered a cave where it went over falls. The party exited the canoe just before the underground entrance and discovered a staircase leading into the underground. Near the end of the staircase the party came across the body of a priest of Orcus. The priest had a map on him that showed the tomb and a secret entrance leading to an unknown location.

The party returned to the tomb the next day and found the secret entrance. Opening the hidden entrance alerted some of the skeletons from the font. The party entered the secret passage and spiked the door shut. The party discovered a lever in the wall but thought the better of pulling it. Forging ahead, Schmidt fell into a pit trap and was knocked unconscious. After rescuing Schmidt, the party discovered that the lever operated and locked the pit trap.

The party continued down a flight of stairs into a cave complex. Exploring the caves led the party to a vast underground lake. Crossing the cave in front of the lake nearly ended in disaster as a stalactite fell from the ceiling and impaled Kath, the cleric. When he went to Kath's aid, two giant frogs shot out their tongues and got hold of Sarison's legs. Combat ensued and ended with the party killing the frogs. After the battle, the party returned to the stairs leading to the upper level.

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